00001 /* -*- c -*- */ 00002 #ifndef INCLUDED_LIB3DS_SHADOW_H 00003 #define INCLUDED_LIB3DS_SHADOW_H 00004 /* 00005 * The 3D Studio File Format Library 00006 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> 00007 * All rights reserved. 00008 * 00009 * This program is free software; you can redistribute it and/or modify it 00010 * under the terms of the GNU Lesser General Public License as published by 00011 * the Free Software Foundation; either version 2.1 of the License, or (at 00012 * your option) any later version. 00013 * 00014 * This program is distributed in the hope that it will be useful, but 00015 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 00016 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public 00017 * License for more details. 00018 * 00019 * You should have received a copy of the GNU Lesser General Public License 00020 * along with this program; if not, write to the Free Software Foundation, 00021 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00022 * 00023 * $Id: shadow.h,v 1.1 2005/03/07 11:16:26 Assassin Exp $ 00024 */ 00025 00026 #ifndef INCLUDED_LIB3DS_TYPES_H 00027 #include <lib3ds/types.h> 00028 #endif 00029 00030 #ifdef __cplusplus 00031 extern "C" { 00032 #endif 00033 00034 /*! 00035 * Shadow map settings 00036 * \ingroup shadow 00037 */ 00038 struct _Lib3dsShadow { 00039 Lib3dsIntw map_size; 00040 Lib3dsFloat lo_bias; 00041 Lib3dsFloat hi_bias; 00042 Lib3dsIntw samples; 00043 Lib3dsIntd range; 00044 Lib3dsFloat filter; 00045 Lib3dsFloat ray_bias; 00046 }; 00047 00048 extern LIB3DSAPI Lib3dsBool lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io); 00049 extern LIB3DSAPI Lib3dsBool lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io); 00050 00051 #ifdef __cplusplus 00052 }; 00053 #endif 00054 #endif 00055 00056 00057 00058 00059
1.3-rc3